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// Pallete
color c_WHITE = color (255, 255, 255);
color c_BLACK = color (0, 0, 0);
color c_PROCBLUE = color (5,13,22);
color c_LIGHTBLUE = color (0, 215, 255);
color c_YELLOW = color (215, 255, 0);
color c_HILITE = color (70, 255, 50, 180);//selector filling
// Screen Color
color c_background = color (26, 26, 26);
color c_gnoman = c_LIGHTBLUE;
// Buttons
color c_buttonStr = c_BLACK;
color c_buttonDef = c_WHITE;
color c_buttonSel = color (170, 50, 50);
int i_buttonWidth = 80;
int i_buttonHeight = 40;
int i_buttonRad = 7;
// Menu Colors
color c_modeText = c_BLACK;
color c_modeBackground = color (200,200,200,200);
// Help Colors
color c_helpBackground = c_PROCBLUE;
color c_helpStroke = c_BLACK;
color c_helpText = c_WHITE;
int i_helpStrokeWidth = 2;
// Point
color c_pointStroke = c_BLACK;
color c_pointDefault = c_WHITE;
color c_pointSelect = color (255, 50, 50);
int i_pointRad = 20;
// Tree stuff
int i_relationWidth = 2;
int i_boundaryWidth = 3;
// Help Strings
int i_helpStrings = 7;
String[] s_helpStrings = {
"h: Toggle Help",
"e: Toggle Gnoman",
"k: Toggle Relations",
"j: Toggle Boundaries",
"c: Clear Points",
"r: Add 1 Random",
"t: Add 20 Random"
};
// Math Stuff
float f_EPSILON = 0.000001;
float f_INFINITY = 999999;