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2 scenes not connected
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smz11006 committed Oct 6, 2015
1 parent ef75701 commit 22f22e3
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Showing 34 changed files with 128 additions and 1 deletion.
1 change: 1 addition & 0 deletions Test_CYOA/Assembly-CSharp.csproj
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Expand Up @@ -50,6 +50,7 @@
<Compile Include="Assets\Scripts\HiddenRoom.cs" />
<Compile Include="Assets\Scripts\LeftyRighty.cs" />
<Compile Include="Assets\Scripts\Puzzle_231.cs" />
<Compile Include="Assets\Scripts\Scriptory.cs" />
<Compile Include="Assets\Scripts\WorldUpdates.cs" />
<Reference Include="UnityEngine.UI">
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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8 changes: 8 additions & 0 deletions Test_CYOA/Assets/CYO_Victory.unity.meta

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56 changes: 56 additions & 0 deletions Test_CYOA/Assets/Materials/CYO_Win.jpg.meta

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8 changes: 8 additions & 0 deletions Test_CYOA/Assets/Materials/Materials/CYO_Win.mat.meta

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8 changes: 8 additions & 0 deletions Test_CYOA/Assets/Materials/black.mat.meta

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15 changes: 15 additions & 0 deletions Test_CYOA/Assets/Scripts/Scriptory.cs
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using UnityEngine;
using System.Collections;

public class Scriptory : MonoBehaviour {


// Update is called once per frame
void Update ()
{
if (Input.GetKeyDown(KeyCode.Escape))
{

}
}
}
12 changes: 12 additions & 0 deletions Test_CYOA/Assets/Scripts/Scriptory.cs.meta

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11 changes: 11 additions & 0 deletions Test_CYOA/Assets/Scripts/WorldUpdates.cs
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Expand Up @@ -193,6 +193,17 @@ void Update()

}
}
if (Physics.Raycast(ray, out hit))
{
if (Input.GetKeyDown(KeyCode.Mouse0))
{
if (hit.transform.name == "DestroyWall")
{
updateField = "maybe i can get past this?";
}

}
}
//Floors - NOT working
if (Physics.Raycast(ray, out hit))
{
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8 changes: 8 additions & 0 deletions Test_CYOA/Assets/WorldAssets/TreasureTube.prefab.meta

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2 changes: 1 addition & 1 deletion Test_CYOA/Test_CYOA.sln
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Expand Up @@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
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