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Intro Scripting - Ken's help Stuff
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smz11006 committed Oct 5, 2015
1 parent 7db2eb3 commit 2e079ae
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Showing 111 changed files with 212 additions and 13 deletions.
75 changes: 75 additions & 0 deletions Test_CYOA/Assembly-CSharp-vs.csproj
@@ -0,0 +1,75 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{AF2B69A2-1891-9A21-A1B9-F7954609D6E3}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_1_3;UNITY_5_1;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PHYSICS_PHYSX3;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_LICENSE;ENABLE_AUDIOMIXER_SUSPEND;ENABLE_EDITOR_METRICS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
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<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
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<ItemGroup>
<Compile Include="Assets\Scripts\Camera_Control.cs" />
<Compile Include="Assets\Scripts\HiddenRoom.cs" />
<Compile Include="Assets\Scripts\LeftyRighty.cs" />
<Compile Include="Assets\Scripts\Puzzle_231.cs" />
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</Project>
10 changes: 6 additions & 4 deletions Test_CYOA/Assembly-CSharp.csproj
Expand Up @@ -5,10 +5,10 @@
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
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<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
Expand All @@ -19,7 +19,7 @@
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<NoWarn>0169</NoWarn>
Expand All @@ -28,6 +28,7 @@
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<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
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<NoWarn>0169</NoWarn>
Expand All @@ -47,15 +48,16 @@
<ItemGroup>
<Compile Include="Assets\Scripts\Camera_Control.cs" />
<Compile Include="Assets\Scripts\HiddenRoom.cs" />
<Compile Include="Assets\Scripts\LeftyRighty.cs" />
<Compile Include="Assets\Scripts\Puzzle_231.cs" />
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<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
Expand Down
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36 changes: 33 additions & 3 deletions Test_CYOA/Assets/Scripts/Camera_Control.cs
Expand Up @@ -8,8 +8,18 @@ public class Camera_Control : MonoBehaviour {
public RaycastHit hit;
Quaternion rot = new Quaternion();

//public float camAngleX = 0f;
public float camAngleY = 0f;
//public float camAngleZ = 0f;

//PoV Camera
Camera mainCam;
public Camera mainCam;

//Camera Rotate Tests
public float tiltAngle = 30.0f;

public Vector3 cameraAngle = new Vector3 (0f,0f,0f);


//Camera Position
public int cameraPos;
Expand Down Expand Up @@ -60,6 +70,7 @@ public class Camera_Control : MonoBehaviour {
// Update is called once per frame
void Update ()
{
cameraAngle = new Vector3 (0.0f, camAngleY, 0.0f);
ray = Camera.main.ScreenPointToRay(Input.mousePosition);

//Camera Move Mouse Clicks
Expand Down Expand Up @@ -189,9 +200,28 @@ public class Camera_Control : MonoBehaviour {
}

//Camera Angle Movement
Vector3 camRot = mainCam.transform.rotation.eulerAngles;
if(Input.GetKeyDown(KeyCode.A))
float tiltAroundZ = Input.GetAxis ("Horizontal") * tiltAngle;

// if (Input.GetKeyDown(KeyCode.H))
// {
// Debug.Log ("H Pressed");
// Quaternion target = Quaternion.Euler (0, 0, tiltAroundZ);
// transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * 2.0f);
// }
//

var camRot = Quaternion.Euler(Camera.main.transform.eulerAngles);

//mainCam.transform.rotation = cameraAngle;


if(Input.GetKeyDown(KeyCode.H))
{
//camAngleY = camAngleY + 90;

//mainCam.transform.rotation = Quaternion.AngleAxis(90,camRot);
//Debug.Log ("H button pushed");
//Camera.main.transform.Rotate = (Vector3.right * Time.deltaTime);
}

//Camera Move Switch Statement
Expand Down
27 changes: 27 additions & 0 deletions Test_CYOA/Assets/Scripts/LeftyRighty.cs
@@ -0,0 +1,27 @@
using UnityEngine;
using System.Collections;

public class LeftyRighty : MonoBehaviour {
public Camera mainCam;
bool STFU;
// Use this for initialization
void Start () {
mainCam = Camera.main;
}

// Update is called once per frame
void Update () {
if (STFU == true) {
mainCam.transform.Rotate(Vector3.up, Time.deltaTime, Space.World);
}
if(Input.GetKeyDown(KeyCode.H))
{
//mainCam.transform.Rotate(Vector3.up * Time.deltaTime, Space.World);
STFU = true;
gameObject.transform.localEulerAngles = new Vector3(90,0,0);
Debug.Log ("YOYO");
}
}


}
12 changes: 12 additions & 0 deletions Test_CYOA/Assets/Scripts/LeftyRighty.cs.meta

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2 changes: 1 addition & 1 deletion Test_CYOA/ProjectSettings/ProjectVersion.txt
@@ -1,2 +1,2 @@
m_EditorVersion: 5.2.0f3
m_EditorVersion: 5.1.3f1
m_StandardAssetsVersion: 0
40 changes: 40 additions & 0 deletions Test_CYOA/Test_CYOA-csharp.sln
@@ -0,0 +1,40 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008

Project("{80EC92AE-DD49-9360-CADF-A67FA34FD2E2}") = "Test_CYOA", "Assembly-CSharp-vs.csproj", "{AF2B69A2-1891-9A21-A1B9-F7954609D6E3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{AF2B69A2-1891-9A21-A1B9-F7954609D6E3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AF2B69A2-1891-9A21-A1B9-F7954609D6E3}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AF2B69A2-1891-9A21-A1B9-F7954609D6E3}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AF2B69A2-1891-9A21-A1B9-F7954609D6E3}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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GlobalSection(MonoDevelopProperties) = preSolution
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EndGlobal
2 changes: 1 addition & 1 deletion Test_CYOA/Test_CYOA.sln
Expand Up @@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
Expand Down
13 changes: 13 additions & 0 deletions Test_CYOA/Test_CYOA.userprefs
@@ -0,0 +1,13 @@
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\LeftyRighty.cs">
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4 changes: 2 additions & 2 deletions Week5 Class Proj/Week5 Class Proj.userprefs
@@ -1,8 +1,8 @@
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Expand Down

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