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Week 8 stuff
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using UnityEngine; | ||
using System.Collections; | ||
|
||
public class Paddle : MonoBehaviour { | ||
public float paddleSpeed = 1.0f; | ||
public float paddlePosY = -4.0f; | ||
|
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private Vector3 playerPos = new Vector3 (0, -4.0f, 0); | ||
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// Update is called once per frame | ||
void Update () { | ||
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float xPos = transform.position.x + (Input.GetAxis ("Horizontal") * paddleSpeed); | ||
playerPos = new Vector3 (Mathf.Clamp (xPos, -5.0f, 5.0f), paddlePosY, 0f); | ||
transform.position = playerPos; | ||
|
||
} | ||
} |
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using UnityEngine; | ||
using System.Collections; | ||
|
||
public class SPawner : MonoBehaviour { | ||
|
||
public int ballCount = 0; | ||
public int ballCountMax = 10; | ||
public GameObject paddleBall; | ||
|
||
// Use this for initialization | ||
void Start () { | ||
|
||
} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
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public void SpawnBall1Wrap() | ||
{ | ||
StartCoroutine (SpawnBall1 ()); | ||
} | ||
|
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IEnumerator SpawnBall1() | ||
{ | ||
|
||
while (ballCount < ballCountMax) { | ||
Instantiate(paddleBall, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity); | ||
ballCount++; | ||
yield return new WaitForSeconds(4f); | ||
} | ||
} | ||
} |
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unityRebuildLibraryVersion: 11 | ||
unityForwardCompatibleVersion: 40 |
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<Properties> | ||
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