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Week 8 stuff
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smz11006 committed Oct 20, 2015
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73 changes: 73 additions & 0 deletions Week 8 Project/Assembly-CSharp-vs.csproj
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73 changes: 73 additions & 0 deletions Week 8 Project/Assembly-CSharp.csproj
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20 changes: 20 additions & 0 deletions Week 8 Project/Assets/Paddle.cs
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using UnityEngine;
using System.Collections;

public class Paddle : MonoBehaviour {
public float paddleSpeed = 1.0f;
public float paddlePosY = -4.0f;


private Vector3 playerPos = new Vector3 (0, -4.0f, 0);


// Update is called once per frame
void Update () {

float xPos = transform.position.x + (Input.GetAxis ("Horizontal") * paddleSpeed);
playerPos = new Vector3 (Mathf.Clamp (xPos, -5.0f, 5.0f), paddlePosY, 0f);
transform.position = playerPos;

}
}
12 changes: 12 additions & 0 deletions Week 8 Project/Assets/Paddle.cs.meta

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34 changes: 34 additions & 0 deletions Week 8 Project/Assets/SPawner.cs
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using UnityEngine;
using System.Collections;

public class SPawner : MonoBehaviour {

public int ballCount = 0;
public int ballCountMax = 10;
public GameObject paddleBall;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}

public void SpawnBall1Wrap()
{
StartCoroutine (SpawnBall1 ());
}

IEnumerator SpawnBall1()
{

while (ballCount < ballCountMax) {
Instantiate(paddleBall, new Vector3(transform.position.x, transform.position.y, transform.position.z), Quaternion.identity);
ballCount++;
yield return new WaitForSeconds(4f);
}
}
}
12 changes: 12 additions & 0 deletions Week 8 Project/Assets/SPawner.cs.meta

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2 changes: 2 additions & 0 deletions Week 8 Project/ProjectSettings/ProjectVersion.txt
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40 changes: 40 additions & 0 deletions Week 8 Project/Week 8 Project-csharp.sln
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40 changes: 40 additions & 0 deletions Week 8 Project/Week 8 Project.sln
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5 changes: 4 additions & 1 deletion Week5 Class Proj/Assembly-CSharp-vs.csproj
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Expand Up @@ -19,7 +19,7 @@
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Expand Down Expand Up @@ -48,8 +48,11 @@
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