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Intro Scripting - Mouse Controll is what I needed

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smz11006 committed Sep 20, 2015
1 parent 6370021 commit 4ac3176be9e43d2bec21b80956ba0cb3aea5a933
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  11. +30 −0 Mouse Control/Assets/MouseController.cs
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  110. BIN Mouse Control/ProjectSettings/ProjectSettings.asset
  111. +2 −0 Mouse Control/ProjectSettings/ProjectVersion.txt
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  114. BIN Mouse Control/ProjectSettings/TimeManager.asset
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using UnityEngine;
using System.Collections;

public class MouseController : MonoBehaviour
{

Ray ray;
RaycastHit hit;
public GameObject prefab;



void Update ()
{

ray = Camera.main.ScreenPointToRay (Input.mousePosition);

if (Physics.Raycast (ray, out hit)) {
if (Input.GetKeyDown (KeyCode.Mouse0)) {
Debug.Log ("Left Mouse Down");

GameObject obj = Instantiate (prefab, new Vector3 (hit.point.x, hit.point.y, hit.point.z), Quaternion.identity) as GameObject;
}
if (Input.GetKeyDown (KeyCode.Mouse1)) {
Debug.Log ("Righ Mouse Down");
Destroy(hit.transform.gameObject);
}
}
}
}

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