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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
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<DefineConstants>DEBUG;TRACE;UNITY_5_2_0;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_EVENT_QUEUE;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN</DefineConstants> | ||
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<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath> | ||
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<ItemGroup> | ||
<Compile Include="Assets\RNG_Cha.cs" /> | ||
<Compile Include="Assets\RNG_Dex.cs" /> | ||
<Compile Include="Assets\RNG_HP.cs" /> | ||
<Compile Include="Assets\RNG_Int.cs" /> | ||
<Compile Include="Assets\RNG_Str.cs" /> | ||
<Compile Include="Assets\RNG_Wis.cs" /> | ||
<Compile Include="Assets\TextBox.cs" /> | ||
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</Project> |
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class RNG_Cha : MonoBehaviour { | ||
//Base Values | ||
public int ChaValue = 0; | ||
public int ChaValue1 = 0; | ||
public int ChaValue2 = 0; | ||
public int ChaValue3 = 0; | ||
private string ChaString; | ||
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// Use this for initialization | ||
void Start() | ||
{ | ||
//Rolls | ||
ChaValue1 = Random.Range(1, 6); | ||
ChaValue2 = Random.Range(1, 6); | ||
ChaValue3 = Random.Range(1, 6); | ||
ChaValue = ChaValue1 + ChaValue2 + ChaValue3; | ||
//String Value | ||
ChaString = ChaValue.ToString(); | ||
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Debug.Log(ChaString); | ||
} | ||
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// Update is called once per frame | ||
void Update() | ||
{ | ||
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} | ||
} |
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using UnityEngine; | ||
using System.Collections; | ||
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public class RNG_Dex : MonoBehaviour | ||
{ | ||
//Base Values | ||
public int DexValue = 0; | ||
public int DexValue1 = 0; | ||
public int DexValue2 = 0; | ||
public int DexValue3 = 0; | ||
private string DexString; | ||
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// Use this for initialization | ||
void Start() | ||
{ | ||
//Rolls | ||
DexValue1 = Random.Range(1, 6); | ||
DexValue2 = Random.Range(1, 6); | ||
DexValue3 = Random.Range(1, 6); | ||
DexValue = DexValue1 + DexValue2 + DexValue3; | ||
//String Value | ||
DexString = DexValue.ToString(); | ||
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Debug.Log(DexString); | ||
} | ||
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// Update is called once per frame | ||
void Update() | ||
{ | ||
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} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class RNG_HP : MonoBehaviour { | ||
//HP Base Values | ||
public int HPValue = 0; | ||
public int HPValue1 = 0; | ||
public int HPValue2 = 0; | ||
public int HPValue3 = 0; | ||
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private string HPString; | ||
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public int conHpMod = 0; | ||
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//Con base Values | ||
public int ConValue = 0; | ||
public int ConValue1 = 0; | ||
public int ConValue2 = 0; | ||
public int ConValue3 = 0; | ||
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public int conPercent = 0; | ||
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private string ConString; | ||
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// Use this for initialization | ||
void Start() | ||
{ | ||
//HP Rolls | ||
HPValue1 = Random.Range(1, 8); | ||
HPValue2 = Random.Range(1, 8); | ||
HPValue3 = Random.Range(1, 8); | ||
HPValue = HPValue1 + HPValue2 + HPValue3 + conHpMod; | ||
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//Constituion Rolls | ||
ConValue1 = Random.Range(1, 6); | ||
ConValue2 = Random.Range(1, 6); | ||
ConValue3 = Random.Range(1, 6); | ||
ConValue = ConValue1 + ConValue2 + ConValue3; | ||
//String Value | ||
HPString = HPValue.ToString(); | ||
ConString = ConValue.ToString(); | ||
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//ConHPModifiers | ||
conHpMod = ConValue / 10; | ||
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Debug.Log(HPString); | ||
Debug.Log(ConValue); | ||
} | ||
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// Update is called once per frame | ||
void Update() | ||
{ | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class RNG_Int : MonoBehaviour | ||
{ | ||
//Base Values | ||
public int IntValue = 0; | ||
public int IntValue1 = 0; | ||
public int IntValue2 = 0; | ||
public int IntValue3 = 0; | ||
private string IntString; | ||
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// Use this for initialization | ||
void Start() | ||
{ | ||
//Rolls | ||
IntValue1 = Random.Range(1, 6); | ||
IntValue2 = Random.Range(1, 6); | ||
IntValue3 = Random.Range(1, 6); | ||
IntValue = IntValue1 + IntValue2 + IntValue3; | ||
//String Value | ||
IntString = IntValue.ToString(); | ||
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Debug.Log(IntString); | ||
} | ||
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// Update is called once per frame | ||
void Update() | ||
{ | ||
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} | ||
} | ||
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using UnityEngine; | ||
using System.Collections; | ||
using UnityEngine.UI; | ||
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public class RNG_Str : MonoBehaviour { | ||
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public Canvas GameCanvas; | ||
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public int StrValue = 0; | ||
public int StrValue1 = 0; | ||
public int StrValue2 = 0; | ||
public int StrValue3 = 0; | ||
private string StrString; | ||
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// Use this for initialization | ||
void Start() { | ||
//Strength Rolls | ||
StrValue1 = Random.Range(1, 6); | ||
StrValue2 = Random.Range(1, 6); | ||
StrValue3 = Random.Range(1, 6); | ||
StrValue = StrValue1 + StrValue2 + StrValue3; | ||
//String Value | ||
StrString = StrValue.ToString(); | ||
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Debug.Log(StrString); | ||
} | ||
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public Text strText; | ||
public void SetText(string text) | ||
{ | ||
strText.text = StrString; | ||
} | ||
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// Use this for initialization | ||
void start () | ||
{ | ||
//setPropertyModification(RNG_Str as Text as strText); | ||
// UnityEditor.PrefabUtility.ReplacePrefab(strText, strText); | ||
//strText.guiText. | ||
} | ||
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// Update is called once per frame | ||
void Update() | ||
{ | ||
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} | ||
} | ||
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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.