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Enemies all die, Asteroid not pathed yet
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using UnityEngine; | ||
using System.Collections; | ||
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public class LegosteroidSpawner : MonoBehaviour { | ||
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// Use this for initialization | ||
void Start () { | ||
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} | ||
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IEnumerator AsteroidSpawn() | ||
{ | ||
yield return new WaitForSeconds(0.2f); | ||
} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
} |
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using UnityEngine; | ||
using System.Collections; | ||
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public class OnDestroy : MonoBehaviour { | ||
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void OnCollisionEnter(Collision collision) | ||
{ | ||
if (collision.gameObject.tag == "Bullet") | ||
{ | ||
Destroy(gameObject); | ||
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} | ||
} | ||
// Update is called once per frame | ||
void Update () { | ||
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} | ||
} |
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