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<?xml version="1.0" encoding="utf-8"?> | ||
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. | ||
Other similar extension points exist, see Microsoft.Common.targets. | ||
<Target Name="BeforeBuild"> | ||
</Target> | ||
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</Project> |
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using UnityEngine; | ||
using System.Collections; | ||
|
||
public class ChooseYourOwn : MonoBehaviour { | ||
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public GameObject SpawnAtMouseOBJ; | ||
|
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// Use this for initialization | ||
void Start () { | ||
|
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} | ||
|
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// Update is called once per frame | ||
void Update () | ||
{ | ||
spawnMegentaCube (); | ||
} | ||
|
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//if (STUFF HAPPENS) | ||
//{ | ||
// do STUFF in HERE | ||
//} | ||
|
||
|
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void spawnMegentaCube () | ||
{ | ||
//single fire event - IS THE KEY DOWN?????? | ||
if (Input.GetKeyDown (KeyCode.A)) | ||
{ | ||
Instantiate (SpawnAtMouseOBJ, new Vector3(0.0f,0.0f,0.0f),Quaternion.identity); | ||
} | ||
} | ||
|
||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class TheDestroyer : MonoBehaviour { | ||
|
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RaycastHit myHIt = new RaycastHit(); | ||
Ray myray = new Ray(); | ||
|
||
// Update is called once per frame | ||
void Update () { | ||
} | ||
} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2008 | ||
|
||
Project("{B16465F1-6A83-87E9-5BDA-92D1378C6F32}") = "ChooseYourOwn", "Assembly-CSharp-vs.csproj", "{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(MonoDevelopProperties) = preSolution | ||
StartupItem = Assembly-CSharp.csproj | ||
Policies = $0 | ||
$0.TextStylePolicy = $1 | ||
$1.inheritsSet = null | ||
$1.scope = text/x-csharp | ||
$0.CSharpFormattingPolicy = $2 | ||
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$2.inheritsScope = text/x-csharp | ||
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$3.inheritsSet = Mono | ||
$3.inheritsScope = text/plain | ||
$3.scope = text/plain | ||
EndGlobalSection | ||
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EndGlobal |
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Microsoft Visual Studio Solution File, Format Version 11.00 | ||
# Visual Studio 2008 | ||
|
||
Project("{B16465F1-6A83-87E9-5BDA-92D1378C6F32}") = "ChooseYourOwn", "Assembly-CSharp.csproj", "{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{0B65F33E-1543-7C8C-B4B2-C74A9D35A8ED}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(MonoDevelopProperties) = preSolution | ||
StartupItem = Assembly-CSharp.csproj | ||
Policies = $0 | ||
$0.TextStylePolicy = $1 | ||
$1.inheritsSet = null | ||
$1.scope = text/x-csharp | ||
$0.CSharpFormattingPolicy = $2 | ||
$2.inheritsSet = Mono | ||
$2.inheritsScope = text/x-csharp | ||
$2.scope = text/x-csharp | ||
$0.TextStylePolicy = $3 | ||
$3.FileWidth = 120 | ||
$3.TabWidth = 4 | ||
$3.IndentWidth = 4 | ||
$3.EolMarker = Unix | ||
$3.inheritsSet = Mono | ||
$3.inheritsScope = text/plain | ||
$3.scope = text/plain | ||
EndGlobalSection | ||
|
||
EndGlobal |
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<Properties> | ||
<MonoDevelop.Ide.Workspace /> | ||
<MonoDevelop.Ide.Workbench ActiveDocument="..\Mouse Control\Assets\MouseController.cs"> | ||
<Files> | ||
<File FileName="..\Mouse Control\Assets\MouseController.cs" Line="30" Column="2" /> | ||
</Files> | ||
</MonoDevelop.Ide.Workbench> | ||
<MonoDevelop.Ide.DebuggingService.Breakpoints> | ||
<BreakpointStore /> | ||
</MonoDevelop.Ide.DebuggingService.Breakpoints> | ||
<MonoDevelop.Ide.DebuggingService.PinnedWatches /> | ||
</Properties> |
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6;0;-1 |
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@@ -0,0 +1,2 @@ | ||
unityRebuildLibraryVersion: 11 | ||
unityForwardCompatibleVersion: 40 |
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0000.55d3536a.0000 | ||
0000.55d3538a.0000 |