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Intro to Scripting - Pushing the CYO Class Demo/Practice
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smz11006 committed Sep 20, 2015
1 parent 5c6a48c commit c5ba7e5
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73 changes: 73 additions & 0 deletions ChooseYourOwn/Assembly-CSharp-vs.csproj
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73 changes: 73 additions & 0 deletions ChooseYourOwn/Assembly-CSharp.csproj
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34 changes: 34 additions & 0 deletions ChooseYourOwn/Assets/ChooseYourOwn.cs
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using UnityEngine;
using System.Collections;

public class ChooseYourOwn : MonoBehaviour {

public GameObject SpawnAtMouseOBJ;

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update ()
{
spawnMegentaCube ();
}

//if (STUFF HAPPENS)
//{
// do STUFF in HERE
//}


void spawnMegentaCube ()
{
//single fire event - IS THE KEY DOWN??????
if (Input.GetKeyDown (KeyCode.A))
{
Instantiate (SpawnAtMouseOBJ, new Vector3(0.0f,0.0f,0.0f),Quaternion.identity);
}
}

}
12 changes: 12 additions & 0 deletions ChooseYourOwn/Assets/ChooseYourOwn.cs.meta

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8 changes: 8 additions & 0 deletions ChooseYourOwn/Assets/ChooseYourOwn.unity.meta

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8 changes: 8 additions & 0 deletions ChooseYourOwn/Assets/GreyCube.prefab.meta

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8 changes: 8 additions & 0 deletions ChooseYourOwn/Assets/MagentaCube.prefab.meta

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8 changes: 8 additions & 0 deletions ChooseYourOwn/Assets/New Material.mat.meta

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12 changes: 12 additions & 0 deletions ChooseYourOwn/Assets/TheDestroyer.cs
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using UnityEngine;
using System.Collections;

public class TheDestroyer : MonoBehaviour {

RaycastHit myHIt = new RaycastHit();
Ray myray = new Ray();

// Update is called once per frame
void Update () {
}
}
12 changes: 12 additions & 0 deletions ChooseYourOwn/Assets/TheDestroyer.cs.meta

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40 changes: 40 additions & 0 deletions ChooseYourOwn/ChooseYourOwn-csharp.sln
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40 changes: 40 additions & 0 deletions ChooseYourOwn/ChooseYourOwn.sln
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12 changes: 12 additions & 0 deletions ChooseYourOwn/ChooseYourOwn.userprefs
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1 change: 1 addition & 0 deletions ChooseYourOwn/Library/AssetImportState
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