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Last weke's class work

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smz11006 committed Nov 16, 2015
1 parent ee3ac1d commit d29b0b95b16f5ceca3b67e340a07da144e950fcc
Showing with 295 additions and 15 deletions.
  1. +3 −8 DnD Project/Assembly-CSharp.csproj
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  212. +3 −2 Week 8 Project/Week 8 Project.userprefs
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<ErrorReport>prompt</ErrorReport>
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<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
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@@ -52,9 +53,6 @@
<Compile Include="Assets\RNG_Str.cs" />
<Compile Include="Assets\RNG_Wis.cs" />
<Compile Include="Assets\TextBox.cs" />
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@@ -1,2 +1,2 @@
m_EditorVersion: 5.2.0f3
m_EditorVersion: 5.1.3f1
m_StandardAssetsVersion: 0

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@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;

public class EnemyArcher : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}

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@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;

public class EnemyMilitia : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}

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@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;

public class EnemySkeleton : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}

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@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;

public class EnemyZombie : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}

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@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}

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5;0;-1
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@@ -0,0 +1,2 @@
unityRebuildLibraryVersion: 11
unityForwardCompatibleVersion: 40
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@@ -0,0 +1,2 @@
0000.55d3536a.0000
0000.55d3538a.0000
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