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Last weke's class work
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smz11006 committed Nov 16, 2015
1 parent ee3ac1d commit d29b0b9
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Showing 212 changed files with 295 additions and 15 deletions.
11 changes: 3 additions & 8 deletions DnD Project/Assembly-CSharp.csproj
Expand Up @@ -5,10 +5,10 @@
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Expand All @@ -19,7 +19,7 @@
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Expand All @@ -52,9 +53,6 @@
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2 changes: 1 addition & 1 deletion DnD Project/DnD Project-csharp.sln
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2 changes: 1 addition & 1 deletion DnD Project/DnD Project.sln
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2 changes: 1 addition & 1 deletion DnD Project/ProjectSettings/ProjectVersion.txt
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9 changes: 9 additions & 0 deletions Roguelike/Assets/Materials.meta

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9 changes: 9 additions & 0 deletions Roguelike/Assets/Prefabs.meta

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9 changes: 9 additions & 0 deletions Roguelike/Assets/Prefabs/Enemies.meta

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9 changes: 9 additions & 0 deletions Roguelike/Assets/Scripts.meta

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15 changes: 15 additions & 0 deletions Roguelike/Assets/Scripts/EnemyArcher.cs
@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;

public class EnemyArcher : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}
12 changes: 12 additions & 0 deletions Roguelike/Assets/Scripts/EnemyArcher.cs.meta

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15 changes: 15 additions & 0 deletions Roguelike/Assets/Scripts/EnemyMilitia.cs
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using UnityEngine;
using System.Collections;

public class EnemyMilitia : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}
12 changes: 12 additions & 0 deletions Roguelike/Assets/Scripts/EnemyMilitia.cs.meta

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15 changes: 15 additions & 0 deletions Roguelike/Assets/Scripts/EnemySkeleton.cs
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using UnityEngine;
using System.Collections;

public class EnemySkeleton : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}
12 changes: 12 additions & 0 deletions Roguelike/Assets/Scripts/EnemySkeleton.cs.meta

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15 changes: 15 additions & 0 deletions Roguelike/Assets/Scripts/EnemyZombie.cs
@@ -0,0 +1,15 @@
using UnityEngine;
using System.Collections;

public class EnemyZombie : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}
12 changes: 12 additions & 0 deletions Roguelike/Assets/Scripts/EnemyZombie.cs.meta

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15 changes: 15 additions & 0 deletions Roguelike/Assets/Scripts/Player.cs
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using UnityEngine;
using System.Collections;

public class Player : MonoBehaviour {

// Use this for initialization
void Start () {

}

// Update is called once per frame
void Update () {

}
}
12 changes: 12 additions & 0 deletions Roguelike/Assets/Scripts/Player.cs.meta

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