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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> | ||
<html xmlns="http://www.w3.org/1999/xhtml"> | ||
<head> | ||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | ||
<title>Unity Web Player | 19-Bricktey-2</title> | ||
<script type='text/javascript' src='https://ssl-webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/jquery.min.js'></script> | ||
<script type="text/javascript"> | ||
<!-- | ||
var unityObjectUrl = "http://webplayer.unity3d.com/download_webplayer-3.x/3.0/uo/UnityObject2.js"; | ||
if (document.location.protocol == 'https:') | ||
unityObjectUrl = unityObjectUrl.replace("http://", "https://ssl-"); | ||
document.write('<script type="text\/javascript" src="' + unityObjectUrl + '"><\/script>'); | ||
--> | ||
</script> | ||
<script type="text/javascript"> | ||
<!-- | ||
var config = { | ||
width: 1280, | ||
height: 720, | ||
params: { enableDebugging:"0" } | ||
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}; | ||
var u = new UnityObject2(config); | ||
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jQuery(function() { | ||
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var $missingScreen = jQuery("#unityPlayer").find(".missing"); | ||
var $brokenScreen = jQuery("#unityPlayer").find(".broken"); | ||
$missingScreen.hide(); | ||
$brokenScreen.hide(); | ||
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u.observeProgress(function (progress) { | ||
switch(progress.pluginStatus) { | ||
case "broken": | ||
$brokenScreen.find("a").click(function (e) { | ||
e.stopPropagation(); | ||
e.preventDefault(); | ||
u.installPlugin(); | ||
return false; | ||
}); | ||
$brokenScreen.show(); | ||
break; | ||
case "missing": | ||
$missingScreen.find("a").click(function (e) { | ||
e.stopPropagation(); | ||
e.preventDefault(); | ||
u.installPlugin(); | ||
return false; | ||
}); | ||
$missingScreen.show(); | ||
break; | ||
case "installed": | ||
$missingScreen.remove(); | ||
break; | ||
case "first": | ||
break; | ||
} | ||
}); | ||
u.initPlugin(jQuery("#unityPlayer")[0], "Sebastian_1942.unity3d"); | ||
}); | ||
--> | ||
</script> | ||
<style type="text/css"> | ||
<!-- | ||
body { | ||
font-family: Helvetica, Verdana, Arial, sans-serif; | ||
background-color: black; | ||
color: white; | ||
text-align: center; | ||
} | ||
a:link, a:visited { | ||
color: #bfbfbf; | ||
} | ||
a:active, a:hover { | ||
color: #bfbfbf; | ||
} | ||
p.header { | ||
font-size: small; | ||
} | ||
p.header span { | ||
font-weight: bold; | ||
} | ||
p.footer { | ||
font-size: x-small; | ||
} | ||
div.content { | ||
margin: auto; | ||
width: 1280px; | ||
} | ||
div.broken, | ||
div.missing { | ||
margin: auto; | ||
position: relative; | ||
top: 50%; | ||
width: 193px; | ||
} | ||
div.broken a, | ||
div.missing a { | ||
height: 63px; | ||
position: relative; | ||
top: -31px; | ||
} | ||
div.broken img, | ||
div.missing img { | ||
border-width: 0px; | ||
} | ||
div.broken { | ||
display: none; | ||
} | ||
div#unityPlayer { | ||
cursor: default; | ||
height: 720px; | ||
width: 1280px; | ||
} | ||
--> | ||
</style> | ||
</head> | ||
<body> | ||
<p class="header"><span>Unity Web Player | </span>19-Bricktey-2</p> | ||
<div class="content"> | ||
<div id="unityPlayer"> | ||
<div class="missing"> | ||
<a href="http://unity3d.com/webplayer/" title="Unity Web Player. Install now!"> | ||
<img alt="Unity Web Player. Install now!" src="http://webplayer.unity3d.com/installation/getunity.png" width="193" height="63" /> | ||
</a> | ||
</div> | ||
</div> | ||
</div> | ||
<p class="footer">« created with <a href="http://unity3d.com/unity/" title="Go to unity3d.com">Unity</a> »</p> | ||
</body> | ||
</html> |
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using UnityEngine; | ||
using System.Collections; | ||
using UnityEngine.UI; | ||
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public class Score : MonoBehaviour { | ||
//public static string updateField; | ||
//public static int scoreTracker = 0; | ||
//Text updates; | ||
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//public GameObject bullet; | ||
//void OnCollisionEnter(Collision collision) | ||
//{ | ||
// if (collision.gameObject.tag == "Bullet") | ||
// { | ||
// if (other.gameObject.tag == "enemy") | ||
// scoreTracker = scoreTracker + 10; | ||
// } | ||
//} | ||
//void Awake() | ||
//{ | ||
// updates = GetComponent<Text>(); | ||
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//} | ||
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//void Start() | ||
//{ | ||
// updateField = "000"; | ||
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//} | ||
//void Update() | ||
//{ | ||
// updateField = scoreTracker.ToString(); | ||
//} | ||
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} |
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using UnityEngine; | ||
using System.Collections; | ||
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public class StartGame : MonoBehaviour { | ||
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public void PlayButton() | ||
{ | ||
Application.LoadLevel(1); | ||
} | ||
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} |
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5;0;-1 | ||
6;0;-1 |
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