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using UnityEngine;
using System.Collections;
public class HelloWorld : MonoBehaviour {
public bool isDead = false;
public int health = 5;
public float dmg = 3.15f;
public string Name = "Yohan Van Spoot";
public GameObject Kamera;
private int Grade1 = 70;
private int Grade2 = 100;
private int Grade3 = 83;
private int FinalGrade = 0;
// Use this for initialization
void Start () {
FinalGrade = ((Grade1 + Grade2 + Grade3) / 3);
Debug.Log ("My Grade = " + FinalGrade);
// + - * / = ==
}
// Update is called once per frame
void Update () {
}
}