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GameNoodle/src/game/Options.java
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package game; | |
import game.graphics.Texture; | |
public class Options { | |
public static boolean isWASD = true; | |
private static int chosenBallColor = 0; | |
private static Texture[] ballColors = new Texture[] { | |
new Texture("res/sprites/playerBlue.png"), | |
new Texture("res/sprites/playerRed.png"), | |
new Texture("res/sprites/playerGreen.png"), | |
}; | |
public Options() { | |
} | |
public static void setBallColor(int newBallColor) { | |
chosenBallColor = newBallColor; | |
} | |
public static Texture getBallTexture() { | |
return ballColors[chosenBallColor]; | |
} | |
} |