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package game.level.tiles;
import game.graphics.Texture;
import game.math.Matrix4f;
public class StoneWall extends Tile {
public StoneWall(float x, float y) {
position.x = x;
position.y = y;
texture = new Texture("res/sprites/stoneWall.png");
ml_matrix = Matrix4f.translate(position);
isWall = true;
}
@Override
public void update() {
return;
}
}