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package level.tiles;
import java.awt.Color;
public abstract class Tile {
protected int id;
protected boolean isFloor;
protected boolean isWall;
private Color color;
// Contains all tiles in the game, where the index is the tile ID.
private static Tile[] gameTiles = new Tile[32];
public Tile(int id, boolean isFloor, boolean isWall, Color color) {
this.id = id;
this.isFloor = isFloor;
this.isWall = isWall;
this.color = color;
// Populate this with all tiles that exist
gameTiles[1] = new SmoothFloor();
}
public int getId() {
return id;
}
public boolean isFloor() {
return isFloor;
}
public boolean isWall() {
return isWall;
}
public static Tile getTile(int tileID) {
return gameTiles[tileID];
}
public abstract void tick();
public abstract void render();
}