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Structuring, began work on handling levels
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public class Game { | ||
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} |
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public class InputHandler { | ||
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} |
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public class MouseHandler { | ||
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} |
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public class WindowHandler { | ||
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} |
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package entities; | ||
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public class Player { | ||
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} |
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package level; | ||
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public class LevelHandler { | ||
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/* | ||
* Loads levels from a text file. | ||
*/ | ||
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private byte[] tiles; | ||
private int width; | ||
private int height; | ||
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private String levelPath; | ||
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public LevelHandler(String levelPath){ | ||
if (levelPath != null) { | ||
this.levelPath = levelPath; | ||
this.loadLevelFromFile(); | ||
} | ||
} | ||
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private void loadLevelFromFile() { | ||
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} | ||
} |