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Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
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using UnityEngine; | ||
using System.Collections; | ||
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public class MotionPaths : MonoBehaviour { | ||
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public GameObject plane1; | ||
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public GameObject plane2; | ||
public GameObject plane3; | ||
public GameObject plane4; | ||
public GameObject plane5; | ||
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public GameObject player; | ||
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public BoxCollider halfway; | ||
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// Use this for initialization | ||
void Start () { | ||
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Invoke ("fly1", 1); | ||
Invoke ("fly2", 2); | ||
Invoke ("fly3", 3); | ||
Invoke ("fly4", 4); | ||
Invoke ("fly5", 5); | ||
} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
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public void fly1 () { | ||
iTween.MoveTo (plane1, iTween.Hash ("path", iTweenPath.GetPath ("path1"), "time", 10)); | ||
} | ||
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public void fly2 () { | ||
iTween.MoveTo (plane2, iTween.Hash ("path", iTweenPath.GetPath ("path2"), "time", 10)); | ||
//iTween.RotateTo(plane2, | ||
} | ||
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public void fly3 () { | ||
iTween.MoveTo (plane3, iTween.Hash ("path", iTweenPath.GetPath ("path3"), "time", 10)); | ||
//LookTo(plane3, player, float 5.0); | ||
} | ||
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public void fly4 () { | ||
iTween.MoveTo (plane4, iTween.Hash ("path", iTweenPath.GetPath ("path4"), "time", 10)); | ||
//if (passes solid body) { | ||
// PunchScale(plane4, Vector3 amount, float time); | ||
//} | ||
} | ||
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public void fly5 () { | ||
iTween.MoveTo (plane5, iTween.Hash ("path", iTweenPath.GetPath ("path5"), "time", 10)); | ||
//if (passes solid body) { | ||
//ShakePosition(plane5, Vector3 amount, float time) | ||
//} | ||
} | ||
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} |
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.
Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.