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Gavin-L #29

Merged
merged 7 commits into from
Apr 23, 2015
Merged

Gavin-L #29

merged 7 commits into from
Apr 23, 2015

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gal11002
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john and others added 7 commits April 18, 2015 13:08
…e map as well as transactions. The player and merchant instances are now accessable during a tansaction and the transaction is able to be fully completed. Tested with next day cycle and it works as expected. Planning to further polish the game this upcoming weak and finish the Start menu.
checks to make sure the instance it is colliding with is of the type
"model.Merchant". If it is of a different type, it will stop movement,
but not give the option for a transaction. This will allow us to add
objects such as trees, houses, etc. to our Map.
Added method isMerchantNearby() in PlayerSprite so the code would be
easier to read.
gal11002 added a commit that referenced this pull request Apr 23, 2015
@gal11002 gal11002 merged commit 4d27282 into Gavin-L Apr 23, 2015
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2 participants