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HelloWorldUnityWeek1

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wik14003 committed Sep 10, 2015
1 parent 737726c commit 4452c45bd3c2665a695aa362ba1a3e4982ca13a6
Showing with 484 additions and 0 deletions.
  1. +72 −0 Assembly-CSharp-vs.csproj
  2. +72 −0 Assembly-CSharp.csproj
  3. BIN Assets/HelloWolrd.unity
  4. +8 −0 Assets/HelloWolrd.unity.meta
  5. BIN Assets/HelloWorld2.unity
  6. +8 −0 Assets/HelloWorld2.unity.meta
  7. +9 −0 Assets/Materials.meta
  8. BIN Assets/Materials/HelloWorld.mat
  9. +8 −0 Assets/Materials/HelloWorld.mat.meta
  10. +9 −0 Assets/Scripts.meta
  11. +32 −0 Assets/Scripts/HelloWorld.cs
  12. +12 −0 Assets/Scripts/HelloWorld.cs.meta
  13. +9 −0 Assets/Textures.meta
  14. BIN Assets/Textures/HelloWorldTexture.png
  15. +55 −0 Assets/Textures/HelloWorldTexture.png.meta
  16. +40 −0 HelloWorld-csharp.sln
  17. +39 −0 HelloWorld.sln
  18. +12 −0 HelloWorld.userprefs
  19. BIN Library/AnnotationManager
  20. +1 −0 Library/AssetImportState
  21. BIN Library/AssetServerCacheV3
  22. BIN Library/AssetVersioning.db
  23. 0 Library/BuildPlayer.prefs
  24. BIN Library/BuildSettings.asset
  25. BIN Library/CurrentLayout.dwlt
  26. BIN Library/EditorUserBuildSettings.asset
  27. BIN Library/EditorUserSettings.asset
  28. BIN Library/InspectorExpandedItems.asset
  29. +2 −0 Library/LibraryFormatVersion.txt
  30. BIN Library/MonoManager.asset
  31. BIN Library/ProjectSettings.asset
  32. BIN Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
  33. +2 −0 Library/ScriptAssemblies/BuiltinAssemblies.stamp
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  108. +40 −0 New Unity Project-csharp.sln
  109. +40 −0 New Unity Project.sln
  110. +12 −0 New Unity Project.userprefs
  111. BIN ProjectSettings/AudioManager.asset
  112. BIN ProjectSettings/DynamicsManager.asset
  113. BIN ProjectSettings/EditorBuildSettings.asset
  114. BIN ProjectSettings/EditorSettings.asset
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  118. BIN ProjectSettings/NetworkManager.asset
  119. BIN ProjectSettings/Physics2DSettings.asset
  120. BIN ProjectSettings/ProjectSettings.asset
  121. +2 −0 ProjectSettings/ProjectVersion.txt
  122. BIN ProjectSettings/QualitySettings.asset
  123. BIN ProjectSettings/TagManager.asset
  124. BIN ProjectSettings/TimeManager.asset
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Other similar extension points exist, see Microsoft.Common.targets.
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@@ -0,0 +1,32 @@
using UnityEngine;
using System.Collections;

public class HelloWorld : MonoBehaviour {

public bool isDead = false;
public int health = 5;
public float dmg = 3.15f;
public string Name = "Yohan Van Spoot";
public GameObject Kamera;

private int Grade1 = 70;
private int Grade2 = 100;
private int Grade3 = 83;
private int FinalGrade = 0;

// Use this for initialization
void Start () {
FinalGrade = ((Grade1 + Grade2 + Grade3) / 3);

Debug.Log ("My Grade = " + FinalGrade);

// + - * / = ==


}

// Update is called once per frame
void Update () {

}
}

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@@ -0,0 +1,40 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008

Project("{68E109F0-F40C-A72A-15E0-5CC22786F8E6}") = "HelloWorld", "Assembly-CSharp-vs.csproj", "{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}"
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Global
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Release|Any CPU = Release|Any CPU
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
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$1.scope = text/x-csharp
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$3.scope = text/plain
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EndGlobal
@@ -0,0 +1,39 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008

Project("{68E109F0-F40C-A72A-15E0-5CC22786F8E6}") = "HelloWorld", "Assembly-CSharp.csproj", "{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8C1E2CB6-4295-B6A0-DF4B-149387BBAA8F}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
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@@ -0,0 +1,12 @@
<Properties>
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<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\HelloWorld.cs">
<Files>
<File FileName="Assets\Scripts\HelloWorld.cs" Line="19" Column="29" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>
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