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aps16104 committed Mar 5, 2020
1 parent f516e5f commit 59c1452
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Showing 27 changed files with 1,384 additions and 39 deletions.
12 changes: 0 additions & 12 deletions RPG/Assets/Animations/Player 1.controller

This file was deleted.

41 changes: 35 additions & 6 deletions RPG/Assets/Animations/Player.controller
Expand Up @@ -12,7 +12,7 @@ AnimatorController:
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: 1107671732632918594}
m_StateMachine: {fileID: 1107585502310294650}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
Expand All @@ -22,22 +22,51 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1107 &1107671732632918594
--- !u!1102 &1102762673259445930
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Player_Idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 72e75614c5c0ee84fa6ca251b0446d95, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &1107585502310294650
AnimatorStateMachine:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Base Layer
m_ChildStates: []
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: 1102762673259445930}
m_Position: {x: 200, y: 0, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 12, y: 84, z: 0}
m_EntryPosition: {x: -240, y: 120, z: 0}
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: 0}
m_DefaultState: {fileID: 1102762673259445930}
52 changes: 47 additions & 5 deletions RPG/Assets/Animations/Player_Idle.anim
Expand Up @@ -17,21 +17,63 @@ AnimationClip:
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves: []
m_PPtrCurves: []
m_SampleRate: 60
m_PPtrCurves:
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- time: 0.083333336
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- time: 0.16666667
value: {fileID: 21300000, guid: d4efd91c6d4b3de499e39e4ab7b13df3, type: 3}
- time: 0.25
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- time: 0.5
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value: {fileID: 21300000, guid: 3416b2b3cf7adbb438e80c9081d31c5a, type: 3}
- time: 0.75
value: {fileID: 21300000, guid: 3e23c0de9f1711d4ca396d8660d97a35, type: 3}
attribute: m_Sprite
path:
classID: 212
script: {fileID: 0}
m_SampleRate: 12
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings: []
pptrCurveMapping: []
genericBindings:
- serializedVersion: 2
path: 0
attribute: 0
script: {fileID: 0}
typeID: 212
customType: 23
isPPtrCurve: 1
pptrCurveMapping:
- {fileID: 21300000, guid: 1d74867836965d3469a56134f847923b, type: 3}
- {fileID: 21300000, guid: fc2ded30a0ccd974bafa8d9e8c0eeb7e, type: 3}
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- {fileID: 21300000, guid: 207efd9c898252841a79e57b78a97dc7, type: 3}
- {fileID: 21300000, guid: 3241747d976332b42925b61b2ce12208, type: 3}
- {fileID: 21300000, guid: 022c8bd79a7dcfa4f997deecb8688e72, type: 3}
- {fileID: 21300000, guid: 3416b2b3cf7adbb438e80c9081d31c5a, type: 3}
- {fileID: 21300000, guid: 3e23c0de9f1711d4ca396d8660d97a35, type: 3}
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 1
m_StopTime: 0.8333333
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
Expand Down
84 changes: 77 additions & 7 deletions RPG/Assets/Prefabs/Player.prefab
Expand Up @@ -10,6 +10,8 @@ GameObject:
m_Component:
- component: {fileID: 2666099993442899523}
- component: {fileID: 783430623250358917}
- component: {fileID: 3599188608928752076}
- component: {fileID: 843947306393242286}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
Expand All @@ -25,8 +27,8 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1991335222145836323}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -16.28, y: -5.73, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_LocalPosition: {x: -3.5, y: -2.8, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_Children:
- {fileID: 4911436068105550623}
m_Father: {fileID: 0}
Expand All @@ -44,12 +46,80 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 2daded3814e565c4f901c5b1aaee1ecb, type: 3}
m_Name:
m_EditorClassIdentifier:
animator: {fileID: 3599188608928752076}
unitName: Player
unitLevel: 999
damage: 10
damage2: 0
maxHP: 25
currentHP: 25
--- !u!95 &3599188608928752076
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1991335222145836323}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 481b0ce1225dd744eb2765eccc53808b, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0
--- !u!212 &843947306393242286
SpriteRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1991335222145836323}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.28, y: 1.28}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
--- !u!1 &2178229977575004885
GameObject:
m_ObjectHideFlags: 0
Expand All @@ -74,9 +144,9 @@ Transform:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2178229977575004885}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 12.89, y: 2.93, z: 0}
m_LocalScale: {x: 2.5, y: 2.5, z: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2666099993442899523}
m_RootOrder: 0
Expand Down Expand Up @@ -118,14 +188,14 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: b2a056eebccf5e741ad242c3eea51dd7, type: 3}
m_Sprite: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 1.28, y: 1.28}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_WasSpriteAssigned: 0
m_MaskInteraction: 0
m_SpriteSortPoint: 0
2 changes: 2 additions & 0 deletions RPG/Assets/Scenes/Main.unity
Expand Up @@ -2628,6 +2628,8 @@ MonoBehaviour:
type: 3}
playerBattleStation: {fileID: 0}
enemyBattleStation: {fileID: 0}
animator: {fileID: 3599188608928752076, guid: b775ee847150e754580ab2ba977a7cdf,
type: 3}
dialogueText: {fileID: 1527616797}
playerHUD: {fileID: 788420864}
enemyHUD: {fileID: 530814537}
Expand Down
12 changes: 9 additions & 3 deletions RPG/Assets/Scripts/BattleSystem.cs
Expand Up @@ -8,6 +8,7 @@ using UnityEngine.UI;
public enum BattleState { START, PLAYERTURN, ENEMYTURN, WON, LOST }
public class BattleSystem : MonoBehaviour
{

public GameObject playerPrefab;
public GameObject enemyPrefab;

Expand All @@ -17,6 +18,9 @@ public class BattleSystem : MonoBehaviour
Unit playerUnit;
Unit enemyUnit;

public Animator animator;


public Text dialogueText;

public BattleHUD playerHUD;
Expand All @@ -43,18 +47,18 @@ public class BattleSystem : MonoBehaviour
playerHUD.SetHUD(playerUnit);
enemyHUD.SetHUD(enemyUnit);

yield return new WaitForSeconds(2f);
yield return new WaitForSeconds(.5f);

state = BattleState.PLAYERTURN;
PlayerTurn();
StartCoroutine(PlayerTurn());
}

IEnumerator PlayerAttack()
{
//Damage enemy
bool isDead = enemyUnit.TakeDamage(playerUnit.damage);
enemyHUD.SetHP(enemyUnit.currentHP);
yield return new WaitForSeconds(.01f);
yield return new WaitForSeconds(1.0f);
dialogueText.text = "The attack is successful!";
state = BattleState.ENEMYTURN;

Expand All @@ -81,6 +85,7 @@ public class BattleSystem : MonoBehaviour
yield return new WaitForSeconds(1.5f);

dialogueText.text = enemyUnit.unitName + " attacks!";

yield return new WaitForSeconds(2f);

bool isDead = playerUnit.TakeDamage(enemyUnit.damage);
Expand All @@ -95,6 +100,7 @@ public class BattleSystem : MonoBehaviour
else
{
state = BattleState.PLAYERTURN;

PlayerTurn();
}
}
Expand Down
1 change: 0 additions & 1 deletion RPG/Assets/Scripts/Unit.cs
Expand Up @@ -17,7 +17,6 @@ public class Unit : MonoBehaviour
public bool TakeDamage(int dmg)
{
currentHP -= dmg;

if (currentHP <= 0)
return true;

Expand Down

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