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Integrating Outside Code
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using UnityEngine; | ||
using System.Collections; | ||
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public class MotionPaths : MonoBehaviour { | ||
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public GameObject plane1; | ||
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public GameObject plane2; | ||
public GameObject plane3; | ||
public GameObject plane4; | ||
public GameObject plane5; | ||
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public GameObject player; | ||
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public BoxCollider halfway; | ||
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// Use this for initialization | ||
void Start () { | ||
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Invoke ("fly1", 1); | ||
Invoke ("fly2", 2); | ||
Invoke ("fly3", 3); | ||
Invoke ("fly4", 4); | ||
Invoke ("fly5", 5); | ||
} | ||
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// Update is called once per frame | ||
void Update () { | ||
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} | ||
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public void fly1 () { | ||
iTween.MoveTo (plane1, iTween.Hash ("path", iTweenPath.GetPath ("path1"), "time", 10)); | ||
} | ||
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public void fly2 () { | ||
iTween.MoveTo (plane2, iTween.Hash ("path", iTweenPath.GetPath ("path2"), "time", 10)); | ||
//iTween.RotateTo(plane2, | ||
} | ||
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public void fly3 () { | ||
iTween.MoveTo (plane3, iTween.Hash ("path", iTweenPath.GetPath ("path3"), "time", 10)); | ||
//LookTo(plane3, player, float 5.0); | ||
} | ||
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public void fly4 () { | ||
iTween.MoveTo (plane4, iTween.Hash ("path", iTweenPath.GetPath ("path4"), "time", 10)); | ||
//if (passes solid body) { | ||
// PunchScale(plane4, Vector3 amount, float time); | ||
//} | ||
} | ||
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public void fly5 () { | ||
iTween.MoveTo (plane5, iTween.Hash ("path", iTweenPath.GetPath ("path5"), "time", 10)); | ||
//if (passes solid body) { | ||
//ShakePosition(plane5, Vector3 amount, float time) | ||
//} | ||
} | ||
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} |